Educational games significantly improve socialization skill of 8-12-year-old educable mentally retarded girls¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? After moderation of pre-test scores, the games-trained group had significantly greater socialization scores than the control group. → Shakibaei 2013
Evidence¶
Shakibaei 2013¶
Shakibaei, Z., Rahimaghaee, F., & Arish, M. (2013). Effect of Educational Games on Social Skills in Iranian Mentally Retarded Children. li-manager's Journal of Educational Psychology, 6(4). https://eric.ed.gov/?id=EJ1101771
q2 · i? · causal · r1
Third-hypothesis ANCOVA on the socialization subscale of Wailand's social growth scale in the same 20-girl design; moderated means were 6.818 (test) versus 4.482 (control). The article reports a significant factor effect with no effect size printed.
"Moderated mean scores imply that the test group (based on performance of the educational games) has significantly greater scores than the control group (conventional method) and thus the educational games have a positive effect on the socialization skill."
Discussion¶
Learner Variables¶
- Social Awareness and Relationship Skills — outcome: instruction changes it
Related Claims¶
- Educational games significantly improve self-help for wearing clothes in 8-12-year-old educable mentally retarded girls — related
- Educational games significantly improve self-help for eating food in 8-12-year-old educable mentally retarded girls — related
- Directed educational games significantly improve overall social skills of 8-12-year-old educable mentally retarded girls compared with conventional class instruction — possibly the same claim (merge candidate)
- Sensory evaluation, games, storybooks, role-modelling, and creative art activities tended to have large effects on food behaviours and attitudes in preschool children — related
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