The learning benefit of increasing integration is substantially larger for high element interactivity (complex) materials than for low element interactivity materials¶
Claim · All claims
Evidence · 1 study · quant-synthesisr2·q3·i2medium
Currency · newest study 2006 · checked against its sources 2026-10-14 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i2 Meta-analytic moderation testing shows effects coded as high element interactivity materials (d = 0.78) significantly exceed those for low element interactivity materials (d = 0.28), zcontrast = 3.09, p = 0.002. → Ginns 2006
Evidence¶
Ginns 2006¶
Ginns, P. (2006). Integrating information: A meta-analysis of the spatial contiguity and temporal contiguity effects. Learning and Instruction, 16(6), 511-525. https://doi.org/10.1016/j.learninstruc.2006.10.001
q3 · i2 · quant-synthesis · r2
Moderator analysis within the meta-analysis of 50 effects, using the article's dichotomous coding of element interactivity (43 high vs 7 low element interactivity studies). The article reports "zcontrast = 3.09, p = 0.002" for the high-versus-low contrast.
"The mean weighted effect size was significantly larger for effects coded as using high element interactivity materials ( d = 0.78, 95% confidence interval 0.69 – 0.87) than for low element interactivity materials (d = 0.28, 95% confidence interval –0.03 – 0.58), zcontrast = 3.09, p = 0.002."
Studies bearing on this claim¶
For which material, media and testing conditions is integration worth most? This table gathers the studies behind this claim and the 5 narrower claims that bear on it: 4 distinct studies (2 review, 1 quant-synthesis, 1 causal), q2–q3, 1 of 4 with an effect size coded. One row per study, codes as each entry records them; no effect is averaged and no verdict is drawn. Built by scripts/synthesize_claim.py from eval/synthesis/; a row that looks wrong is fixed on the claim it comes from.
| Study | Design | Effect as recorded | Bears on this claim through |
|---|---|---|---|
| Ginns 2006 | q2 / q3 · quant-synthesis · r2 | i2; i?; i3 | this claim; Contiguity effects show no statistically reliable difference between static and dynamic pr (qualifies); Contiguity effects are larger under one-on-one testing (d = .89) than under group testing (qualifies); Reviews report that the split-attention benefit for novices reverses into a redundancy eff (qualifies) |
| Atkinson 2000 | q2 · review · r3 | i? | Split-attention worked examples lose their advantage over conventional practice, while int (supports) |
| Gregorio Orlando 2026 | q2 · causal · r1 | i? | The authors of one robot-projection study interpret co-located AI guidance as most useful (qualifies) |
| Kalyuga 2003 | q2 · review · r2 | i? | Reviews report that the split-attention benefit for novices reverses into a redundancy eff (qualifies) |
Discussion¶
Related Claims¶
-
Multimedia design principles improve learning by g = 0.38 on average across the 11 largest reviews, an effect the authors call moderate, with large differences between principles — the general claim this finding bears on, with the studies behind it
-
Split Attention Effect Degrades Learning — the general claim this finding bears on, with the studies behind it
-
Design principle effects are larger in system-paced and in complex media, and learner prior knowledge was not a significant moderator (p = 0.14) — the general claim this finding bears on, with the studies behind it
- Cognitive Overload Degrades Learning — related
- Cognitive Load Reduction Improves Learning — related
- Integrating spatially or temporally separated but related elements of instructional information produces a large average learning benefit for novices — a broader claim this one bears on
- Split-attention and redundancy effects occur for high element interactivity material but disappear for low element interactivity material — a narrower finding that bears on this claim
- The authors of one robot-projection study interpret co-located AI guidance as most useful when instructions and task share a spatial frame, as in drawing — related
- Contiguity effects are larger under one-on-one testing (d = .89) than under group testing (d = .65), but remain educationally significant in both — related
- Spatial and temporal contiguity effects do not differ significantly in mean magnitude — related
- Contiguity effects show no statistically reliable difference between static and dynamic presentation of visual information — related
- Moderate levels of interactivity tend to be most beneficial for learning, with benefits depending on task integration and assessment format — related
- Expertise produced large main effects on test scores and interacted with element interactivity, with the expertise advantage much larger for high element interactivity material — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
element-interactivity-moderates-contiguity-effect |
title |
The learning benefit of increasing integration is substantially larger for high element interactivity (complex) materials than for low element interactivity materials |
description |
The learning benefit of increasing integration is substantially larger for high element interactivity (complex) materials than for low element interactivity materials |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2006 |
source_checked |
2026-10-14 |
generated |
by process:wiki-ingest on 2026-10-13 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ginns-2006 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.