Claims

In a Mechanical Turk flashcard experiment, raising the new-item arrival rate first increases mastered items, but past the optimum fewer items are mastered and more get stuck in deck 1.

Claim · All claims
Evidence · 1 study (2 entries) · causal r? · q2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? As arrival rate increased, the number of mastered items first increased. → Reddy 2016 q2 i? Past the optimum arrival rate, relatively fewer items were mastered and relatively more items got stuck in deck 1. → Reddy 2016 (2)

Evidence

Reddy 2016

Reddy, S., Labutov, I., Banerjee, S., & Joachims, T. (2016). Unbounded Human Learning: Optimal Scheduling for Spaced Repetition. KDD ’16, San Francisco, CA, USA. https://doi.org/10.1145/2939672.2939850

q2 · i? · causal · r?

Mechanical Turk experiment: average distribution of items across decks at session end, by arrival-rate condition (Fig. 15). "as the arrival rate increases, we first see an increase in the number of mastered items"; descriptive counts, no test reported.

"Fig. 15 illustrates the same phase transition observed earlier: as the arrival rate increases, we first see an increase in the number of mastered items."

Reddy 2016 (2)

Reddy, S., Labutov, I., Banerjee, S., & Joachims, T. (2016). Unbounded Human Learning: Optimal Scheduling for Spaced Repetition. KDD ’16, San Francisco, CA, USA. https://doi.org/10.1145/2939672.2939850

q2 · i? · causal · r?

Same Mechanical Turk experiment and deck-distribution analysis (Fig. 15). Past the optimum, "relatively fewer items are mastered and relatively more items get ‘stuck’ in deck 1"; descriptive, no test reported.

"However, as the arrival rate increases past the optimum, relatively fewer items are mastered and relatively more items get ‘stuck’ in deck 1."

Discussion

Page metadata
Field Value
type claim
id excess-new-item-rate-leaves-items-stuck-in-first-leitner-deck
title In a Mechanical Turk flashcard experiment, raising the new-item arrival rate first increases mastered items, but past the optimum fewer items are mastered and more get stuck in deck 1.
description In a Mechanical Turk flashcard experiment, raising the new-item arrival rate first increases mastered items, but past the optimum fewer items are mastered and more get stuck in deck 1.
status review
evidence_strength moderate
newest_evidence 2016
generated by claude/unspecified on 2026-09-24
trust unverified — no one has confirmed this page's content
sources 2 — reddy-2016, reddy-2016-2

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