Claims

Flipped classroom combined with gamification improves academic performance and autonomy

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The review reports, citing background research from Spain, that combining the flipped classroom with gamification improves academic performance and autonomy of university students. → Suyo-Vega JA 2024

Evidence

Suyo-Vega JA 2024

Suyo-Vega JA, Fernández-Bedoya VH, Meneses-La-Riva ME. (2024). Beyond traditional teaching: a systematic review of innovative pedagogical practices in higher education. F1000Research. https://doi.org/10.12688/f1000research.143392.1

q2 · i? · review · r2

The review reports, citing Carpena Arias & Esteve Mon (2022), that research in Spain concluded "it is necessary to combine the flipped classroom with gamification" and that "This strategy improves academic performance and autonomy."

"In Spain, research was conducted on the flipped classroom as a pedagogical strategy in higher education, concluding that it is necessary to combine the flipped classroom with gamification. This strategy improves academic performance and autonomy"

Discussion

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