Claims

The review reports a positive relationship between gamification and motivation in learning processes

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The review finds a positive relationship between gamification and motivation, which it links to encouraging critical thinking and academic performance. → Gamarra-Vargas NM 2025

Evidence

Gamarra-Vargas NM 2025

Gamarra-Vargas NM, Cosio Borda RF, Quispe-Farfán PH, Bosmans Flores FG, Robladillo-Bravo LM. (2025). Analysis of research on gamification, critical thinking and academic performance: A systematic review in the context of higher education. F1000Research 14:913. https://doi.org/10.12688/f1000research.164232.1

q2 · i? · review · r2

The review's thematic analysis of the selected corpus, including the WOS thematic network (Figure 12), supports this conclusion. The article reports the relationship as evidenced by prior studies it cites; no pooled effect size is printed.

"It is also evident that there is a positive relationship between gamification and motivation in learning processes, which allows encouraging the development of critical thinking and the improvement of academic performance."

Discussion

Page metadata
Field Value
status review
generated by process:wiki-ingest on 2026-10-31
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.