Claims

Using games in mathematics teaching has a medium positive effect (g = 0.792) on academic achievement in Turkey, per random-effects meta-analysis

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q3 · i2 medium
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i2 The average effect size of game use on mathematics academic achievement is 0.792 (SE = 0.077) under a random-effects model, a medium effect by the article's criteria. → Sedat Turgut 2017

Evidence

Sedat Turgut 2017

Sedat Turgut, Özlem Dogan Temur. (2017). The Effect of Game-Assisted Mathematics Education on Academic Achievement in Turkey: A Meta-Analysis Study. International Electronic Journal of Elementary Education. https://doi.org/10.26822/iejee.2017236115

q3 · i2 · quant-synthesis · r2

Meta-analysis of 31 effect sizes from 26 experimental pretest-posttest studies in Turkey, computed with Hedges's g at 95% confidence in CMA and MetaWin. The pooled "0.792" effect was classified as "medium effect according to Cohen et. al. (2007)" by the authors.

"The average effect size value was calculated as 0.792 with 0. 077 standard error according to random effect model."

Discussion

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