Claims

Game-based mathematics teaching favored experimental groups in 30 of 31 included effect sizes

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q3
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Only one of the 31 effect sizes was negative; the remaining 30 favored the game-based experimental groups. → Sedat Turgut 2017

Evidence

Sedat Turgut 2017

Sedat Turgut, Özlem Dogan Temur. (2017). The Effect of Game-Assisted Mathematics Education on Academic Achievement in Turkey: A Meta-Analysis Study. International Electronic Journal of Elementary Education. https://doi.org/10.26822/iejee.2017236115

q3 · i? · quant-synthesis · r2

Forest plot of primary-study effect sizes under the random-effects model; the article reports the lowest effect value was -0.059 and the highest 1.815. "Only 1 effect size value is negative" among the 31 values.

"Only 1 effect size value is negative among 31 effect sizes. Consequently, using games in the process of mathematics teaching affected on behalf of experimental groups in 30 studies."

Discussion

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