Claims

Game-based and traditional-instruction students show no significant difference in learning achievement at pre-test

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Before the intervention, the game-based group and the traditional group did not differ significantly in learning achievement. → Su 2013

Evidence

Su 2013

Su, C.-H., & Cheng, C.-H. (2013). 3D game-based learning system for improving learning achievement in software engineering curriculum. The Turkish Online Journal of Educational Technology, 12(2). https://eric.ed.gov/?id=EJ1015378

q2 · i? · causal · r1

Baseline t-test in the quasi-experiment: Table 3 reports pre-test t=-0.381, df=62, Sig.=0.705 (NA, no significant), with Group A Mean=71.36 and Group B Mean=72.37. Equivalence was not tested beyond this non-significant test.

"In pre-test comparison, t-test shows no difference in learning achievement between group A and group B as shown in Table 3."

Discussion

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