Claims

The review concludes that gamification is linked to the generation of critical thinking and the improvement of academic performance in higher education

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In-depth analysis of the selected literature indicates gamification is linked to critical thinking generation and academic performance improvement in higher education. → Gamarra-Vargas NM 2025

Evidence

Gamarra-Vargas NM 2025

Gamarra-Vargas NM, Cosio Borda RF, Quispe-Farfán PH, Bosmans Flores FG, Robladillo-Bravo LM. (2025). Analysis of research on gamification, critical thinking and academic performance: A systematic review in the context of higher education. F1000Research 14:913. https://doi.org/10.12688/f1000research.164232.1

q2 · i? · review · r2

Systematic review using the PRISMA method across Scopus, WOS and Scielo, with a final corpus of 124 articles published 2022–2024. The review's own synthesis states "gamification is linked to the generation of critical thinking and the improvement of academic performance". No effect sizes are reported.

"In the more in-depth results, it can be demonstrated that gamification is linked to the generation of critical thinking and the improvement of academic performance in the context of higher education."

Discussion

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