Claims

Educational level, methodological quality, and competitiveness of design do not significantly moderate gamification's effect on mathematics motivation

Claim · All claims
Evidence · 1 study · quant-synthesis r3 · q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? None of the three tested moderators explained a significant proportion of between-effect variation: educational level (β = 0.10, p = .751), MMAT quality (β = −0.0128, p = .364), and competitive vs non-competitive design (β = 0.02, p = .959). → Ratinho 2026

Evidence

Ratinho 2026

Ratinho, E., Figueiredo, M., Estêvão, D., Faísca, L., & Martins, C. (2026). Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis. Educational Psychology Review. https://doi.org/10.1007/s10648-025-10108-1

q3 · i? · quant-synthesis · r3

Single-moderator CHE-RVE models (k = 11 clusters) tested educational level, MMAT quality, and competitive elements separately. The article reports "None explained a significant proportion of between-effect variation"; the competitive-design intercept was β = 0.38 but did not reach significance (p = .081).

"Three moderators were tested using the CHE model with RVE (CR2-adjusted standard errors): educational level, methodological quality (MMAT), and the presence of competitive elements. None explained a significant proportion of between-effect variation."

Discussion

Page metadata
Field Value
type claim
id gamification-mathematics-moderators-nonsignificant
title Educational level, methodological quality, and competitiveness of design do not significantly moderate gamification's effect on mathematics motivation
description Educational level, methodological quality, and competitiveness of design do not significantly moderate gamification's effect on mathematics motivation
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-21
trust unverified — no one has confirmed this page's content
sources 1 — ratinho-2026

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