Educational level, methodological quality, and competitiveness of design do not significantly moderate gamification's effect on mathematics motivation¶
Claim · All claims
Evidence · 1 study · quant-synthesisr3·q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? None of the three tested moderators explained a significant proportion of between-effect variation: educational level (β = 0.10, p = .751), MMAT quality (β = −0.0128, p = .364), and competitive vs non-competitive design (β = 0.02, p = .959). → Ratinho 2026
Evidence¶
Ratinho 2026¶
Ratinho, E., Figueiredo, M., Estêvão, D., Faísca, L., & Martins, C. (2026). Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis. Educational Psychology Review. https://doi.org/10.1007/s10648-025-10108-1
q3 · i? · quant-synthesis · r3
Single-moderator CHE-RVE models (k = 11 clusters) tested educational level, MMAT quality, and competitive elements separately. The article reports "None explained a significant proportion of between-effect variation"; the competitive-design intercept was β = 0.38 but did not reach significance (p = .081).
"Three moderators were tested using the CHE model with RVE (CR2-adjusted standard errors): educational level, methodological quality (MMAT), and the presence of competitive elements. None explained a significant proportion of between-effect variation."
Discussion¶
Related Claims¶
- Gamification produces a statistically significant small-to-moderate positive effect on motivation in secondary and higher education mathematics (g = .383) — related
- Gamification has small positive effects on cognitive, motivational and behavioral learning outcomes — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gamification-mathematics-moderators-nonsignificant |
title |
Educational level, methodological quality, and competitiveness of design do not significantly moderate gamification's effect on mathematics motivation |
description |
Educational level, methodological quality, and competitiveness of design do not significantly moderate gamification's effect on mathematics motivation |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-21 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ratinho-2026 |
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