Gamification produces a statistically significant small-to-moderate positive effect on motivation in secondary and higher education mathematics (g = .383)¶
Claim · All claims
Evidence · 1 study · quant-synthesisr2·q3·i1small
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
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q is the design tier, i the impact, n the sample, and the kind with its r
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This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i1 Across 11 studies with 29 effect sizes, gamified instruction significantly increased motivation relative to traditional instruction, g = .383, 95% CI [.11, .66], p = .0218. → Ratinho 2026
Evidence¶
Ratinho 2026¶
Ratinho, E., Figueiredo, M., Estêvão, D., Faísca, L., & Martins, C. (2026). Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis. Educational Psychology Review. https://doi.org/10.1007/s10648-025-10108-1
q3 · i1 · quant-synthesis · r2
Meta-analysis of 29 effect sizes from 11 studies using a three-level CHE model with RVE and CR2 adjustment, comparing gamified groups (n = 1262) with traditional method groups (n = 1013) in mathematics. The model "yielding a moderate effect of (g =.383" with a significant p = .0218. A positive effect size reflects greater motivation in the gamified group.
"The estimated effect of gamification on students’ motivation was statistically significant, yielding a moderate effect of (g =.383, SE =.140, 95% CI [.11,.66], df = 9.41, p =.0218 ). This comparison involved gamified groups ( n = 1262) with traditional method groups ( n = 1013)"
Discussion¶
Related Claims¶
- Educational level, methodological quality, and competitiveness of design do not significantly moderate gamification's effect on mathematics motivation — related
- Gamification has small positive effects on cognitive, motivational and behavioral learning outcomes — a broader claim this one bears on
- Most of the 45 reviewed studies report positive gamification effects on motivation and engagement in mathematics; only four report negative effects — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gamification-motivation-mathematics-meta-effect |
title |
Gamification produces a statistically significant small-to-moderate positive effect on motivation in secondary and higher education mathematics (g = .383) |
description |
Gamification produces a statistically significant small-to-moderate positive effect on motivation in secondary and higher education mathematics (g = .383) |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-21 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ratinho-2026 |
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