Rhythmic motor skill academic performance is better after a gamified exergaming intervention than after traditional PE teaching¶
Claim · All claims
Evidence · 1 study · causalr2·q2·i1small
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i1 Students in the gamified exergaming intervention scored higher on the rhythmic motor skill academic performance test than students in the traditional didactic intervention. → Quintas 2020
Evidence¶
Quintas 2020¶
Quintas, A., Bustamante, J.-C., Pradas, F., & Castellar, C. (2020). Psychological effects of gamified didactics with exergames in Physical Education at primary schools: results from a natural experiment. https://doi.org/10.1016/j.compedu.2020.103874
q2 · i1 · causal · r2
Post-treatment comparison of the final group-choreography performance exam, filmed and rated on a 1-5 rhythm scale, between the gamified exergaming and control groups. The article reports a significant group difference with ηp2=.032 (a small effect) and that rhythmic motor skill academic performance was better in the gamified exergaming intervention.
"A significant difference appeared i n rhythmic motor skill academic performance between the groups (t(406)=-7.21, p=.000, ηp2=.032). Rhythmic motor skill academic performance was better in t he gamified exergaming intervention than in the non-gamified and non -exergaming intervention."
Discussion¶
Related Claims¶
- Commitment to and behaviour towards learning is better after a gamified exergaming intervention than after traditional PE teaching — related
- A gamified exergaming intervention improves basic psychological needs in primary-school PE compared with a traditional didactic intervention — related
- A gamified exergaming intervention improves the time transformation and autotelic experience flow dimensions, but not overall dispositional flow — related
- Gamified exergaming shows no intrinsic-motivation harm: intrinsic motivation and amotivation changed adversely only in the control group, and external regulation fell only in the experimental group — related
- Teaching Games for Understanding improves tactical decision-making more than traditional physical education instruction. — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gamified-exergaming-better-rhythmic-motor-skill |
title |
Rhythmic motor skill academic performance is better after a gamified exergaming intervention than after traditional PE teaching |
description |
Rhythmic motor skill academic performance is better after a gamified exergaming intervention than after traditional PE teaching |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2020 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — quintas-2020 |
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