A game-based assessment of persistence predicts physics post-test gains for low-performing players after controlling for background and enjoyment¶
Claim · All claims
Evidence · 1 study · associationalr2·q3
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2016: tool and model accuracy changes quickly
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? The GAP related to post-test scores of low performers even after controlling for gender, video game experience, physics pretest, and enjoyment (pr = 0.26, p < 0.05). → Ventura 2013
Evidence¶
Ventura 2013¶
Ventura, M., Shute, V., & Small, M. (2013). Assessing Persistence in Educational Games. Design Recommendations for Intelligent Tutoring Systems - Volume 2: Adaptive Instructional Management. https://eric.ed.gov/?q=Assessing+Persistence+in+Educational+Games
q3 · i? · associational · r2
Log-file analysis of 70 8th and 9th grade students who played Newton's Playground for around four hours across five 45-minute sessions. The authors report that "the GAP relates to the post -test scores of low performers" with pr = 0.26, p < 0.05 after controls; no standardized effect size is printed.
"Additionally, the GAP relates to the post -test scores of low performers even after controlling for gender, video game experience, physics pretest, and enjoym ent (pr = 0.26, p < 0.05)"
Discussion¶
Related Claims¶
- The GAP correlates with an independent performance-based persistence measure and with physics post-test scores, supporting construct validity — a broader claim this one bears on
- Gender, gaming frequency, and physics knowledge were not significant predictors of persistence — related
- The usefulness of the GAP depends on players being sufficiently challenged in the game — related
- Creativity estimate significantly predicts physics learning and game enjoyment
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gap-predicts-learning-gains-struggling-players |
title |
A game-based assessment of persistence predicts physics post-test gains for low-performing players after controlling for background and enjoyment |
description |
A game-based assessment of persistence predicts physics post-test gains for low-performing players after controlling for background and enjoyment |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2013 |
recheck_by |
2016 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ventura-2013 |
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