Claims

Gender, gaming frequency, and physics knowledge were not significant predictors of persistence

Claim · All claims
Evidence · 1 study · associational r2 · q2
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Gaming frequency, gender, physics knowledge, and posttest scores did not significantly predict persistence, contrary to the authors' hypotheses. → Rahimi 2021

Evidence

Rahimi 2021

Rahimi, S., Shute, V., & Zhang, Q. (2021). The effects of game and student characteristics on persistence in educational games: A hierarchical linear modeling approach. International Journal of Technology in Education and Science (IJTES), 5(2), 141-165. https://doi.org/10.46328/ijtes.118

q2 · i? · associational · r2

In the exploratory level-2 analysis, gender was included in the model but showed no significant difference between boys and girls for the intercept; the authors state these findings run against their hypotheses about student-related variables and attribute them possibly to study limitations.

"Several student-level (level-2) predictors, such as gaming frequency, gender, physics knowledge, and post-test, were not significant predictors of persistence, which could be due to this study's limitations"

Discussion

Page metadata
Field Value
type claim
id null-student-predictors-persistence
title Gender, gaming frequency, and physics knowledge were not significant predictors of persistence
description Gender, gaming frequency, and physics knowledge were not significant predictors of persistence
status review
evidence_strength weak
newest_evidence 2021
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — rahimi-2021

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