Gender, gaming frequency, and physics knowledge were not significant predictors of persistence¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Gaming frequency, gender, physics knowledge, and posttest scores did not significantly predict persistence, contrary to the authors' hypotheses. → Rahimi 2021
Evidence¶
Rahimi 2021¶
Rahimi, S., Shute, V., & Zhang, Q. (2021). The effects of game and student characteristics on persistence in educational games: A hierarchical linear modeling approach. International Journal of Technology in Education and Science (IJTES), 5(2), 141-165. https://doi.org/10.46328/ijtes.118
q2 · i? · associational · r2
In the exploratory level-2 analysis, gender was included in the model but showed no significant difference between boys and girls for the intercept; the authors state these findings run against their hypotheses about student-related variables and attribute them possibly to study limitations.
"Several student-level (level-2) predictors, such as gaming frequency, gender, physics knowledge, and post-test, were not significant predictors of persistence, which could be due to this study's limitations"
Discussion¶
Related Claims¶
- A game-based assessment of persistence predicts physics post-test gains for low-performing players after controlling for background and enjoyment — related
- The GAP correlates with an independent performance-based persistence measure and with physics post-test scores, supporting construct validity — related
- Game mechanics difficulty positively predicts persistence in Physics Playground problems — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
null-student-predictors-persistence |
title |
Gender, gaming frequency, and physics knowledge were not significant predictors of persistence |
description |
Gender, gaming frequency, and physics knowledge were not significant predictors of persistence |
status |
review |
evidence_strength |
weak |
newest_evidence |
2021 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — rahimi-2021 |
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