A significant gender-by-time interaction characterized perceived usability, with marginally significant male-female differences at Lessons 1 and 3¶
Claim · All claims
Evidence · 1 study · causalr1·q2·i3large
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i3 There was a significant interaction between lessons (time points) and gender for Perceived Usability (η2 = .24). → Yanjun Pan 2024
Evidence¶
Yanjun Pan 2024¶
Yanjun Pan, Elizabeth L. Adams, Leanne R. Ketterlin-Geller, Eric C. Larson, Corey Clark. (2024). Enhancing middle school students' computational thinking competency through game-based learning. Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10400-x
q2 · i3 · causal · r1
Mixed factorial repeated measures ANOVA (n = 19) testing group-variable by time interactions on engagement subscales. The lessons-by-gender interaction on Perceived Usability was significant, F(2.127, 36.158) = 5.47, p = .007, η2 = .24; female means decreased from Tutorial to Lesson 2 then rose, while male means decreased from Lesson 1 to Lesson 3.
"There was a significant interaction between different lessons (i.e., time points) and gender, F(2.127, 36.158) = 5.47, p = .007, η2 = .24."
Discussion¶
Learner Variables¶
- Gender — moderator: an instructional effect differs by group
Related Claims¶
- No significant gender differences in end-activity usability ratings or in within-group maths gains — related
- Students' perceived usability of the game declined significantly across lessons while focused attention, aesthetics, and satisfaction remained stable — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gbl-gender-time-interaction-perceived-usability |
title |
A significant gender-by-time interaction characterized perceived usability, with marginally significant male-female differences at Lessons 1 and 3 |
description |
A significant gender-by-time interaction characterized perceived usability, with marginally significant male-female differences at Lessons 1 and 3 |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2024 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — yanjun-pan-2024 |
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