Claims

Design students' GenAI use concentrates on research, writing and brainstorming tasks, with low use for image, media and code generation

Claim · All claims
Evidence · 1 study (2 entries) · associational r1 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person · recheck by 2031: baselines and conditions change

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Research-related tasks (finding information, summarising, brainstorming) were selected by more than two thirds of respondents, while image, audio, video, games and code generation were selected by less than one in three. → Stefana Broadbent 2026 q2 i? For design-specific activities, searching for articles (69.2%), brainstorming (67.9%) and summarising reports (65.2%) were the most selected uses; rapid prototyping (12.2%) and generating code (0.5%) were rare. → Stefana Broadbent 2026 (2)

Evidence

Stefana Broadbent 2026

Stefana Broadbent. (2026). A study of GenAI usage by Design Students: Analysis of Survey Results and Journals of AI practices at the Politecnico di Milano in 2025/2026. Department of Design, Politecnico di Milano. https://arxiv.org/abs/2607.17094 doi:10.48550/arxiv.2607.17094

q2 · i? · associational · r1

Survey task checklist (n=231 respondents). Research activities such as finding information, summarising notes and brainstorming were each selected by more than two thirds; the article notes creative-media and code tasks were "unexpectedly selected by less than one in three respondents".

"tasks involving the generation of images, audio, music, video, games or code, were unexpectedly selected by less than one in three respondents."

Stefana Broadbent 2026 (2)

Stefana Broadbent. (2026). A study of GenAI usage by Design Students: Analysis of Survey Results and Journals of AI practices at the Politecnico di Milano in 2025/2026. Department of Design, Politecnico di Milano. https://arxiv.org/abs/2607.17094

q2 · i? · associational · r1

Design-activity checklist (n=221 respondents, 1076 unique answers). Searching for articles was the top design use at 69.2%; the table prints brainstorming at 67.9%, summarising at 65.2%, rapid prototyping at 12.2% and generating code at 0.5%.

"Searching for articles, papers and case studies 153 69.2%"

Discussion

Page metadata
Field Value
type claim
id genai-use-concentrated-research-writing-brainstorming
title Design students' GenAI use concentrates on research, writing and brainstorming tasks, with low use for image, media and code generation
description Design students' GenAI use concentrates on research, writing and brainstorming tasks, with low use for image, media and code generation
status review
evidence_strength moderate
newest_evidence 2026
recheck_by 2031
generated by process:wiki-ingest on 2026-10-10
trust unverified — no one has confirmed this page's content
sources 2 — stefana-broadbent-2026, stefana-broadbent-2026-2

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