Graphical Jogthrough applied to educational software offers quantitative and qualitative data for a rough estimation of the novice–becoming–expert pace¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 1999 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? From their evaluation experience the authors argue the method could offer designers quantitative and qualitative data for formulating a useful, though rough in some aspects, estimation of the novice–becoming–expert pace end users might follow. → Stavros Demetriadis 1999
Evidence¶
Stavros Demetriadis 1999¶
Stavros Demetriadis, Athanasios Karoulis, Andreas Pombortsis. (1999). “Graphical” Jogthrough: expert based methodology for user interface evaluation, applied in the case of an educational simulation interface. Computers and Education. https://telearn.hal.science/hal-00197391
q2 · i? · design · r2
Authors’ interpretive conclusion from the reported evaluation session of the Network Simulator interface using the Graphical Jogthrough method; this is the authors’ argument rather than a measured effect, and no effect size is printed.
"we argue that the method could offer designers quantitative and qualitative data for formulating a useful (though rough in some aspects) estimation about the novice–becoming–expert pace that end users might follow when working with the evaluated interface."
Discussion¶
Related Claims¶
- In Graphical Jogthrough, evaluators’ ratings yield a graph of estimated proportion of effective users versus the time needed to achieve effectiveness — related
- Instructional guidance that helps novices can become redundant or counterproductive as expertise grows. — related
- Task progression graphs show difficult Narrative Manager events raise the distance-to-goal curve while assistive events such as hiding materials produce flat zones that cost user time — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
graphical-jogthrough-estimates-novice-expert-pace |
title |
Graphical Jogthrough applied to educational software offers quantitative and qualitative data for a rough estimation of the novice–becoming–expert pace |
description |
Graphical Jogthrough applied to educational software offers quantitative and qualitative data for a rough estimation of the novice–becoming–expert pace |
status |
review |
evidence_strength |
weak |
newest_evidence |
1999 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — stavros-demetriadis-1999 |
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