Claims

In interviews, 100% of experimental students said AR gave better understanding and 72% valued working with tablets, while 8% cited technical problems

Claim · All claims
Evidence · 1 study · qualitative r2 · q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Content analysis of student interviews produced positive categories (using tablets 72%, learning more easily 48%, better understanding 48%, fun learning 40%), a reasons-for-use category where 100% said understanding is better, and a negative category of technical problems (8%). → Purificacion Toledo-Morales & Jose Manuel Sanchez-Garcia 2018

Evidence

Purificacion Toledo-Morales & Jose Manuel Sanchez-Garcia 2018

Purificacion Toledo-Morales & Jose Manuel Sanchez-Garcia. (2018). Use of Augmented Reality in Social Sciences as Educational Resource. Turkish Online Journal of Distance Education-TOJDE, 19(3), Article 4. https://eric.ed.gov/?id=EJ1183349

q2 · i? · qualitative · r2

Qualitative content analysis of interviews with experimental-group students, coded into categories and subcategories with frequencies (Table 3). The article reports "100% of the students think that they tend to be better" for use in all subjects and "some displeasure with the technical problems posed by the use of AR (8%)".

"students perceive the use of AR in a positive way, 72% (f = 18) students expressed the view that it was see and work with the Tablet, 48% (f = 12) learn everything in a way more fun and easy"

Discussion

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