Students rated mobile learning activities positively and 80% gave positive interview feedback¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr1·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Design limits · Fabian 2018: no comparison group · Fabian 2018 (2): no comparison group (read from the study by two models, 2026-10-28)
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? 80% of interviewed students gave positive feedback, 15% mixed, 5% negative. → Fabian 2018
q2 i? End-activity usability ratings fell mostly in the positive range (2.6-4.8 on a 0-5 scale). → Fabian 2018 (2)
Evidence¶
Fabian 2018¶
Fabian, K., Topping, K. J., & Barron, I. G. (2018). Using mobile technologies for mathematics: effects on student attitudes and achievement. Education Tech Research Dev. https://doi.org/10.1007/s11423-018-9580-3
q2 · i? · causal · r1
Group interviews with the experimental group (minus two unavailable students) in this mixed-methods study found most students positive; students found tablets fun (n = 11), made learning easier (n = 5), useful (n = 3) and better than usual lessons (n = 3).
"Of that sample, 80% gave positive feedback, 15% gave mixed feedback and just 5% gave negative feedback."
Fabian 2018 (2)¶
Fabian, K., Topping, K. J., & Barron, I. G. (2018). Using mobile technologies for mathematics: effects on student attitudes and achievement. Education Tech Research Dev. https://doi.org/10.1007/s11423-018-9580-3
q2 · i? · causal · r1
Descriptive analysis of end-activity evaluation semantic-differential ratings showed "most of the activity ratings fall within the positive ratings with a range between 2.6 and 4.8", indicating majority positive evaluation of the activities.
"From the graph, it can be observed that most of the activity ratings fall within the positive ratings with a range between 2.6 and 4.8."
Discussion¶
Related Claims¶
- EFL university students report varied preferences for music, drawing, photography, acting, internet use, mobile-phone use, cooking and travelling while studying English — related
- Students respond positively to e-mail exchanges, guest speaker interviews, and video projects aimed at cross-cultural awareness — related
- In interviews, 100% of experimental students said AR gave better understanding and 72% valued working with tablets, while 8% cited technical problems — related
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