Claims

IVR knowledge benefits appear immediately post-intervention but attenuate at later follow-up

Claim · All claims
Evidence · 1 study · quant-synthesis r3 · q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Immediate post-intervention assessment showed a significant positive effect (g = 0.39, 95% CI 0.03–0.74) whereas later follow-up showed no significant benefit (g = 0.19, 95% CI −0.35–0.72); subgroup difference not significant (p = 0.55). → Li Xia 2026

Evidence

Li Xia 2026

Li Xia, Hu Yanling, Peng Hanmei, Luo Shiqi, Yang Chunsong, Luo Biru, Wan Xingli, Li Yuan, Laredo-Aguilera Jose Alberto. (2026). Effects of Immersive Virtual Reality Simulation on Nursing Students’ Learning Outcomes: A Systematic Review and Meta‐Analysis. Journal of Nursing Management. https://doi.org/10.1155/jonm/4686851

q3 · i? · quant-synthesis · r3

Subgroup analysis of the knowledge-acquisition meta-analysis by assessment timing. Substantial heterogeneity persisted in both subgroups (I² = 73.6% immediate; I² = 74.4% later follow-up).

"When stratified by follow‐up timing, the immediate post‐intervention assessment showed a significant positive effect (Hedges’ g = 0.39, 95% CI: 0.03–0.74), whereas the later follow‐up assessment demonstrated no significant benefit (Hedges’ g = 0.19, 95% CI: −0.35–0.72)"

Discussion

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