Motion sickness remains a disagreeable side effect of IVR serious games for a minority of participants¶
Claim · All claims
Evidence · 1 study · reviewr2·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? In one reviewed study, 20% of participants found motion sickness a disagreeable side effect during the IVR SG session. → Zhenan Feng 2018
Evidence¶
Zhenan Feng 2018¶
Zhenan Feng, Vicente A. González, Robert Amor, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero. (2018). Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review. https://doi.org/10.1016/j.compedu.2018.09.002
q2 · i? · review · r2
The review reports that only one eligible study (Smith & Ericson, 2009) used a questionnaire to evaluate motion sickness; that study mentioned only that participants could navigate by manipulating a gamepad, without stating the detailed navigation solution.
"It was shown that 20% participants found motion sickness to be a disagreeable side effect during the game."
Discussion¶
Related Claims¶
- Motion sickness after the iVR experience was negligible for most participants, but a minority felt significant discomfort — related
- VR sickness in the system is minimal overall (SSQ total 12.88), with nausea lowest and oculomotor symptoms most significant — related
- No significant safety issues arose in VR-IWS use; one young participant reported minor dizziness in one session only — related
- Immersion in the virtual classroom did not induce unwanted negative side effects (cybersickness) — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
ivr-sgs-motion-sickness-side-effect |
title |
Motion sickness remains a disagreeable side effect of IVR serious games for a minority of participants |
description |
Motion sickness remains a disagreeable side effect of IVR serious games for a minority of participants |
status |
review |
evidence_strength |
weak |
newest_evidence |
2018 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — zhenan-feng-2018 |
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