Claims

Motion sickness remains a disagreeable side effect of IVR serious games for a minority of participants

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In one reviewed study, 20% of participants found motion sickness a disagreeable side effect during the IVR SG session. → Zhenan Feng 2018

Evidence

Zhenan Feng 2018

Zhenan Feng, Vicente A. González, Robert Amor, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero. (2018). Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review. https://doi.org/10.1016/j.compedu.2018.09.002

q2 · i? · review · r2

The review reports that only one eligible study (Smith & Ericson, 2009) used a questionnaire to evaluate motion sickness; that study mentioned only that participants could navigate by manipulating a gamepad, without stating the detailed navigation solution.

"It was shown that 20% participants found motion sickness to be a disagreeable side effect during the game."

Discussion

Page metadata
Field Value
type claim
id ivr-sgs-motion-sickness-side-effect
title Motion sickness remains a disagreeable side effect of IVR serious games for a minority of participants
description Motion sickness remains a disagreeable side effect of IVR serious games for a minority of participants
status review
evidence_strength weak
newest_evidence 2018
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — zhenan-feng-2018

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