Immersion in the virtual classroom did not induce unwanted negative side effects (cybersickness)¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Paired t-tests showed no significant differences for the SSQ Total score, the Nausea subscale, and the Oculu-motor subscale before and after the immersion in session 1, indicating that unwanted negative side effects were not induced. → Angélique Remacle 2023
Evidence¶
Angélique Remacle 2023¶
Angélique Remacle, Stéphane Bouchard, Dominique Morsomme. (2023). Can teaching simulations in a virtual classroom help trainee teachers to develop oral communication skills and self-efficacy? A randomized controlled trial. Computers and Education. https://doi.org/10.1016/j.compedu.2023.104808
q3 · i? · causal · r2
In the experimental group, the Simulator Sickness Questionnaire was completed before and after the first VR immersion. Paired t-tests found no significant differences for the Total score, Nausea, or Oculo-motor subscales, indicating that "unwanted negative side effects were not induced".
"Paired t-tests showed no significant differences for the SSQ Total score (t =1.33, p = .199), the Nausea subscale (t = .417, p = .681), and the Oculu-motor subscale (t = -1.4, p = .177) before and after the immersion in session 1, indicating that unwanted negative side effects were not induced."
Discussion¶
Related Claims¶
- VR sickness in the system is minimal overall (SSQ total 12.88), with nausea lowest and oculomotor symptoms most significant — related
- Cybersickness remains a persistent practical challenge, affecting approximately 42% of VR users, and can occur in AR where symptoms may exceed those in VR — related
- Higher-visuospatial-ability learners experienced lower motion sickness in Desktop-VR, with a tendency for an interaction with format — related
- Motion sickness remains a disagreeable side effect of IVR serious games for a minority of participants — related
- Motion sickness after the iVR experience was negligible for most participants, but a minority felt significant discomfort — related
- No significant safety issues arose in VR-IWS use; one young participant reported minor dizziness in one session only — related
- Trainee teachers who receive voice training with VR classroom simulations show greater improvement in communication self-efficacy in noise than those receiving an information session only — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
vr-immersion-no-cybersickness |
title |
Immersion in the virtual classroom did not induce unwanted negative side effects (cybersickness) |
description |
Immersion in the virtual classroom did not induce unwanted negative side effects (cybersickness) |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-10-30 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — angélique-remacle-2023 |
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