Claims

Of 89 coded supervised learning activities, 69 confine learners to the User role, 17 reach Creator, and 8 reach Machine

Claim · All claims
Evidence · 1 study · theoretical r2 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? A review classifying K-12 ML activities by learner role with respect to the algorithm found the User role dominates supervised learning activities, leaving the trust-calibrating potential of process control largely untapped. → Pierre Haritz 2026

Evidence

Pierre Haritz 2026

Pierre Haritz, Hendrik Krone, and Thomas Liebig. (2026). Addressing Trust in AI Systems through Education: A Didactic Perspective. https://arxiv.org/abs/2609.02453 doi:10.48550/arxiv.2609.02453

q2 · i? · theoretical · r2

Systematic review of 126 activities classifying each by the learner role it assigns (User, Machine, Creator). The printed distribution is 69 User, 17 Creator, and 8 Machine of 89 coded supervised learning activities; no effect sizes are printed.

"of 89 coded supervised learning activities, 69 confine the learner to the User role, while only 17 reach Creator and 8 reach Machine."

Discussion

Page metadata
Field Value
type claim
id k12-supervised-activities-user-role-dominant
title Of 89 coded supervised learning activities, 69 confine learners to the User role, 17 reach Creator, and 8 reach Machine
description Of 89 coded supervised learning activities, 69 confine learners to the User role, 17 reach Creator, and 8 reach Machine
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-11
trust unverified — no one has confirmed this page's content
sources 1 — pierre-haritz-2026

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