Of 89 coded supervised learning activities, 69 confine learners to the User role, 17 reach Creator, and 8 reach Machine¶
Claim · All claims
Evidence · 1 study · theoreticalr2·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? A review classifying K-12 ML activities by learner role with respect to the algorithm found the User role dominates supervised learning activities, leaving the trust-calibrating potential of process control largely untapped. → Pierre Haritz 2026
Evidence¶
Pierre Haritz 2026¶
Pierre Haritz, Hendrik Krone, and Thomas Liebig. (2026). Addressing Trust in AI Systems through Education: A Didactic Perspective. https://arxiv.org/abs/2609.02453 doi:10.48550/arxiv.2609.02453
q2 · i? · theoretical · r2
Systematic review of 126 activities classifying each by the learner role it assigns (User, Machine, Creator). The printed distribution is 69 User, 17 Creator, and 8 Machine of 89 coded supervised learning activities; no effect sizes are printed.
"of 89 coded supervised learning activities, 69 confine the learner to the User role, while only 17 reach Creator and 8 reach Machine."
Discussion¶
Related Claims¶
- Across 133 K-12 ML activities, a technical and a societal perspective on the same algorithm co-occur in roughly 3% of cases — related
- In a review of 126 K-12 ML activities, supervised learning activities cluster overwhelmingly in the lowest algorithmic-abstraction levels — related
- Algorithmic and technical-mechanism concepts are marginal in students' AI networks: machine learning was produced by a single participant across 436 respondents — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
k12-supervised-activities-user-role-dominant |
title |
Of 89 coded supervised learning activities, 69 confine learners to the User role, 17 reach Creator, and 8 reach Machine |
description |
Of 89 coded supervised learning activities, 69 confine learners to the User role, 17 reach Creator, and 8 reach Machine |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-11 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — pierre-haritz-2026 |
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