Students across competitive-preference levels reported enjoying the Kahoot activities consistently throughout the semester, with no detectable wear-out effect¶
Claim · All claims
Evidence · 1 study · associationalr1·q3
Currency · newest study 2025 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Enjoyment ratings showed no significant time, group, or interaction effects, and remained high (totals around 4 on a 5-point scale) across all eight Kahoots. → Daniell DiFrancesca 2025
Evidence¶
Daniell DiFrancesca 2025¶
Daniell DiFrancesca, Dan Spencer. (2025). The effects of competitive classroom activities on undergraduates with varied levels of competitive preference. Instructional Science. https://doi.org/10.1007/s11251-025-09741-8
q3 · i? · associational · r1
A 2x8 mixed ANOVA on post-Kahoot enjoyment ratings (LC n = 18, HC n = 27) found no significant effects; Table 2 shows total enjoyment means of 4.29 at the first Kahoot and 4.02 at the eighth. The nonsignificant time effect in this small sample means no wear-out was detected, not that none occurred.
"No significant time, F(4.35, 83.23) = 1.39, p =.24, group, F(1, 43) = 0.79, p =.38, or interaction, F(1.19, 83.23) = 0.61, p =.67, effects were observed."
Discussion¶
Learner Variables¶
- Interest — outcome: instruction changes it
Related Claims¶
- Kahoot performance over a semester did not differ between high- and low-competitive undergraduates, though scores varied across time points — related
- The relationship between Kahoot performance and quiz scores differed by competitiveness only on the first quiz, and was not replicated later in the semester — related
- Metacognitive monitoring bias during competitive Kahoots did not differ by competitive preference, though bias shifted across time — related
- Absolute monitoring accuracy showed a mixed, inconsistent group-by-time interaction rather than a stable competitiveness difference — related
- Most motivational and self-regulation measures did not differ by competitive preference, though overall interest in educational psychology declined over the semester — related
- Competition was a constant source of enjoyment for math circle participants, with evaluation focused on the task rather than the individual — related
- Students exposed to robot storytelling report significantly higher enjoyment than students exposed to robot explanation in a 1-week classroom study — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
kahoot-enjoyment-stable-across-groups-and-time |
title |
Students across competitive-preference levels reported enjoying the Kahoot activities consistently throughout the semester, with no detectable wear-out effect |
description |
Students across competitive-preference levels reported enjoying the Kahoot activities consistently throughout the semester, with no detectable wear-out effect |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2025 |
source_checked |
2026-10-20 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — daniell-difrancesca-2025 |
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