Learners often fail to regulate their own learning in computer-based learning environments¶
Claim · All claims
Evidence · 1 study · causalr2·q2
Currency · newest study 2008 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2013: baselines and conditions change
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Several studies show that learners do not regulate their own learning or often make inappropriate metacognitive decisions, especially in computer-based learning environments. → Lee 2008
Evidence¶
Lee 2008¶
Lee, Hyeon Woo. (2008). The effects of generative learning strategy prompts and metacognitive feedback on learners' self-regulation, generation process, and achievement. Dissertation in Instructional Systems, The Pennsylvania State University. https://etda.libraries.psu.edu
q2 · i? · causal · r2
The dissertation reports, citing Azevedo & Cromley (2004) and Roll et al. (2005), that "learners do not regulate their own learning" in computer-based environments; the cited studies' designs are not described in the available text, so this is a second-hand assertion.
"However, several studies have shown that learners do not regulate their own learning or they often make inappropriate metacognitive decisions, especially in a computer-based learning environment (Azevedo & Cromley, 2004; Roll et al., 2005)."
Discussion¶
Related Claims¶
- Veenman's 2007 discussion addresses assessment and instruction of self-regulation in computer-based environments with attention to metacognitive skill measurement and intelligent tutoring systems — related
- Successful discoverers regulate learning more systematically, planning experiments and monitoring progress, while unsuccessful learners work unsystematically — a narrower finding that bears on this claim
- Metacognitive prompts improve learning — related
- When AI assistance is withdrawn, student performance tends to decline, revealing a lack of internalized learning strategies — a narrower finding that bears on this claim
- Metacognitive prompting increases domain-general metacognitive SRL activities (goal specification and strategic planning) in young learners in a CBLE — a narrower finding that bears on this claim
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
learners-fail-self-regulation-in-cbles |
title |
Learners often fail to regulate their own learning in computer-based learning environments |
description |
Learners often fail to regulate their own learning in computer-based learning environments |
status |
review |
evidence_strength |
weak |
newest_evidence |
2008 |
recheck_by |
2013 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — lee-2008 |
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