Claims

Students learned chemistry content from the game-based learning session, with significant pretest-to-posttest gains

Claim · All claims
Evidence · 1 study · causal r2 · q3 · i2 medium
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i2 Posttest performance was significantly higher than pretest performance (d = 0.42), indicating learning happened. → Hu 2024

Evidence

Hu 2024

Hu, Y., Wouters, P., van der Schaaf, M., & Kester, L. (2024). The effects of achievement goal instructions in game-based learning on students' achievement goals, performance, and achievement emotions. Learning and Instruction, 93, 101943. https://doi.org/10.1016/j.learninstruc.2024.101943

q3 · i2 · causal · r2

Paired t-test across all 450 participants comparing pretest and posttest knowledge scores in the CosmiClean chemistry game session showed a significant gain, "t = 8.19, df = 449, p < 0.001, d = 0.42".

"A paired t-test shows that there was a statistically significant difference between pretest performance and posttest performance (t = 8.19, df = 449, p < 0.001, d = 0.42), so, learning happened."

Discussion

Page metadata
Field Value
type claim
id learning-occurred-cosmiclean-session
title Students learned chemistry content from the game-based learning session, with significant pretest-to-posttest gains
description Students learned chemistry content from the game-based learning session, with significant pretest-to-posttest gains
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-22
trust unverified — no one has confirmed this page's content
sources 1 — hu-2024

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