Students showed significant content-knowledge gains from pre-test to post-test after the Digital World level¶
Claim · All claims
Evidence · 1 study · designr2·q3
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? A paired t-test revealed significant improvement from pre-test (M=0.44, SD=0.20) to post-test (M=0.59, SD=0.24) content knowledge scores. → Akram 2017
Evidence¶
Akram 2017¶
Akram, B., Mott, B., Min, W., Boyer, K. E., Wiebe, E., & Lester, J. (2017). Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. https://scholar.google.com/scholar?q=Improving+Stealth+Assessment+in+Game-based+Learning+with+LSTM-based+Analytics
q3 · i? · design · r2
Paired t-test on the 168 students who completed pre-test, post-test, and all 11 binary tasks in a teacher-led study in four public middle school classrooms. Scores improved from "M=0.44, SD=0.20" to "M=0.59, SD=0.24" with t(167)=11.24, p<0.001; no effect size is printed.
"The results of conducting a paired t -test on students ’ content knowledge pre -test ( M=0.44, SD=0.20) and post -test (M=0.59, SD=0.24) revealed a significant improvement from pre -test to post-test scores (t(167) =11.24, p<0.001)."
Discussion¶
Related Claims¶
- After playing Progenitor X over three weeks, 39 middle and high school students showed a statistically significant 11% pre-post gain in stem-cell science content knowledge, in a one-group design with no comparison
- Students reported statistically significant pre-post improvements in attitudes about learning after the summer ed-tech programs
- Students demonstrated significant improvement in genetics knowledge from pre-test to post-test after playing Geniventure — related
- First- and second-grade students' multiple-choice understanding of particle behavior improved significantly after seven STEP mixed-reality sessions. — related
- Students learned chemistry content from the game-based learning session, with significant pretest-to-posttest gains — possibly the same claim (merge candidate)
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
engage-binary-tasks-pretest-posttest-gain |
title |
Students showed significant content-knowledge gains from pre-test to post-test after the Digital World level |
description |
Students showed significant content-knowledge gains from pre-test to post-test after the Digital World level |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2017 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — akram-2017 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.