An LX design integrating an immersive VR simulation in an inquiry-based Physics learning environment was enacted with 109 high-school students and evaluated for conceptual learning gains¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 2023 · checked against its sources 2026-10-29 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
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q2 i? The proposed LX design for teaching the Special Theory of Relativity with an immersive VR simulation was enacted and evaluated with 109 high-school students (10-11th graders). → Yiannis Georgiou 2023
Evidence¶
Yiannis Georgiou 2023¶
Yiannis Georgiou, Olia Tsivitanidou, Andri Ioannou. (2023). Learning experience design with immersive virtual reality in physics education. https://zenodo.org
q2 · i? · design · r2
The record's abstract reports an empirical investigation of the proposed LX design's enactment and evaluation "with 109 high-school students (10–11th graders)" in Physics classrooms. No effect sizes or test statistics are printed in the available record text.
"Then, we present an empirical investigation on the enactment and evaluation of the proposed LX design, with 109 high-school students (10–11th graders)."
Discussion¶
Related Claims¶
- Integrating immersive VR simulations in science classrooms introduces new challenges and there is a lack of learning designs to inform practice — related
- A mixed-method approach was adopted to evaluate students' conceptual learning gains and their perceptions of the immersive VR simulation and inquiry-based learning process — related
- Computer-supported collaborative learning with simulation programs fostered conceptual change for students who were cognitively engaged and prepared to reflect on and reconstruct their conceptions — related
- Immersive VR simulation increased self-efficacy and intrinsic motivation more than a conventional safety manual in laboratory safety training — related
- Immersive technologies such as virtual reality should reinforce, not substitute, the original educational action — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
lx-design-immersive-vr-special-relativity-109-students |
title |
An LX design integrating an immersive VR simulation in an inquiry-based Physics learning environment was enacted with 109 high-school students and evaluated for conceptual learning gains |
description |
An LX design integrating an immersive VR simulation in an inquiry-based Physics learning environment was enacted with 109 high-school students and evaluated for conceptual learning gains |
status |
review |
evidence_strength |
weak |
newest_evidence |
2023 |
source_checked |
2026-10-29 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — yiannis-georgiou-2023 |
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