Claims

Male students game the system significantly more than female students in the self-explanation step of a digital learning game, across three studies

Claim · All claims
Evidence · 1 study · associational r2 · q3
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? In the game condition, male students gamed the system significantly more than female students within the self-explanation steps (Study 1: F(1,68)=4.83, p=0.031; Study 2: F(1,156)=4.82, p=0.030). → Baker 2025

Evidence

Baker 2025

Baker, R. S., Richey, J. E., Zhang, J., Karumbaiah, S., Andres-Bray, J. M., Nguyen, H. A., Andres, J. M. A. L., & McLaren, B. M. (2025). Gaming the system mediates the relationship between gender and learning outcomes in a digital learning game. Instructional Science, 53, 203–238. https://doi.org/10.1007/s11251-024-09679-3

q3 · i? · associational · r2

ANOVA on Study 1 data (153 students after exclusions; 70 game, 83 non-game) comparing gaming rates by gender in the game condition. Male students gamed significantly more in the self-explanation step, "indicating that male students demonstrated more disengagement than female students in the game."

"However, in the game condition, male students gamed the system significantly more than female students within the self-explanation steps (F(1,68) = 4.83, p = 0.031), indicating that male students demonstrated more disengagement than female students in the game."

Discussion

Page metadata
Field Value
type claim
id males-gaming-more-self-explanation-game-condition
title Male students game the system significantly more than female students in the self-explanation step of a digital learning game, across three studies
description Male students game the system significantly more than female students in the self-explanation step of a digital learning game, across three studies
status review
evidence_strength moderate
newest_evidence 2025
generated by process:wiki-ingest on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 1 — baker-2025

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