Male participants were almost twice as likely as females to be engaged in gaming¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2010 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2015: baselines and conditions change
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Gender was a significant indicator of video gaming engagement, with males almost twice as likely to be engaged as females. → Bobby Hoffman 2010
Evidence¶
Bobby Hoffman 2010¶
Bobby Hoffman, Louis Nadelson. (2010). Motivational engagement and video gaming: a mixed methods study. Education Tech Research Dev 58:245-270. https://doi.org/10.1007/s11423-009-9134-9
q2 · i? · associational · r2
From the same regression analysis of 189 participants (75.3% female); gender entered as a predictor contributed significantly (Table 5 reports R²Δ = .029, p = .008 for gender). The article states males were "almost twice as likely to be engaged in gaming as females"; no effect size is printed.
"Males were almost twice as likely to be engaged in gaming as females, making gender a significant indicator of video gaming engagement."
Discussion¶
Related Claims¶
- Video game engagement is predicted by hours of play, playing with others, gender, and task orientation, with hours of play the strongest predictor
- Male students game the system significantly more than female students in the self-explanation step of a digital learning game, across three studies — related
- Female gender, higher autonomous motivation, lower prior knowledge, and higher final course grades each predict more frequent voluntary StatBot use among graduate statistics students — related
- Ego orientation and need for cognition did not significantly contribute to predicting gaming engagement — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
males-twice-likely-gaming-engagement |
title |
Male participants were almost twice as likely as females to be engaged in gaming |
description |
Male participants were almost twice as likely as females to be engaged in gaming |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2010 |
recheck_by |
2015 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — bobby-hoffman-2010 |
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