Claims

Both competitive and collaborative MAR game modes are highly enjoyable and easy to use for primary school children, with no significant differences between modes

Claim · All claims
Evidence · 1 study (2 entries) · causal r2 · q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Children rated enjoyment very positively in both modes (97% competitive, 100% collaborative) with no significant difference between modes. → López-Faican 2020 q2 i? Children rated the game easy or super easy in both modes (82% competitive, 71% collaborative) with no significant difference in ease of use between modes. → López-Faican 2020 (2)

Evidence

López-Faican 2020

López-Faican, L.; Jaén Martínez, FJ. (2020). EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children. Computers & Education. https://doi.org/10.1016/j.compedu.2020.103814

q2 · i? · causal · r2

Likert questionnaire applied after each game mode to 38 children using USE and PIFF constructs with Fun Toolkit answer scales. Wilcoxon tests on C1Q1, C1Q3, C1Q4 and C1Q5 gave p-values of 1.000, 0.356, 1.000 and 0.102, so H0a was not rejected; no child rated enjoyment at the minimum scales.

"In C1Q1 the fun level was assessed, where the children rated their enjoyment very positively (quite/much) for both the competitive (97%) and collaborative (100%) mode."

López-Faican 2020 (2)

López-Faican, L.; Jaén Martínez, FJ. (2020). EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children. Computers & Education. https://doi.org/10.1016/j.compedu.2020.103814

q2 · i? · causal · r2

Wilcoxon test on questionnaire item C1Q2 (ease of use) in the same questionnaire study; 82% (competitive) and 71% (collaborative) found the game easy or super easy, with only one child rating the collaborative version difficult, and H0b was not rejected. Equivalence between modes was not directly tested; the result is failure to reject the null.

"The p -values, shown in Table 5, prevent us from rejecting the null hypotheses, H0a and H0b, i.e. there are no differences between the modes in all the evaluated questions."

Discussion

Page metadata
Field Value
type claim
id mar-modes-enjoyment-ease-no-difference
title Both competitive and collaborative MAR game modes are highly enjoyable and easy to use for primary school children, with no significant differences between modes
description Both competitive and collaborative MAR game modes are highly enjoyable and easy to use for primary school children, with no significant differences between modes
status review
evidence_strength moderate
newest_evidence 2020
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 2 — lópez-faican-2020, lópez-faican-2020-2

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