Claims

Students showed strong interest and full participation during marble-game lessons, per the authors' observations

Claim · All claims
Evidence · 1 study · causal r1 · q1
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q1 i? During implementation, students showed great interest in the marble game and all students participated in the lessons, and teachers reported students stayed focused longer in game-based lessons. → Coşkun 2013

Evidence

Coşkun 2013

Coşkun, H. (2013). The importance of educational marble games in teaching German. Egitim Arastirmalari – Eurasian Journal of Educational Research, 53, 151-174. https://dergipark.org.tr/en/pub/ejer

q1 · i? · causal · r1

Qualitative observational evidence from the implementation phase, based on photographs, notes, reports, and discussions with students and teachers. The article reports "great interest in the marble game" and full participation; the Turkish abstract adds that teachers said students focused longer and did not want breaks in game-based lessons. No effect size is printed.

"During the implementation , the students showed great interest in the marble game and all the students participated in the lessons."

Discussion

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