The authors report that multimedia use appeared to include more students in the learning process and increase interest, motivation and participation¶
Claim · All claims
Evidence · 1 study · causalr1·q1
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q1 i? Researchers observed increased student interest, motivation and participation, and that all experimental-group students were engaged in the learning process. → Genç Osman Ilhan and Şahin Oruç 2016
Evidence¶
Genç Osman Ilhan and Şahin Oruç 2016¶
Genç Osman Ilhan and Şahin Oruç. (2016). Effect of the use of multimedia on students’ performance: A case study of social studies class. Educational Research and Reviews. https://eric.ed.gov/?id=EJ1099996
q1 · i? · causal · r1
Authors' observational interpretation from the Results and Discussion section, based on researcher and teacher observations during the implementation, not a measured outcome; no statistic is printed.
"Additionally, students‟ interest, motivation and participati on increased according to the researcher and experimental group‟s teacher observations."
Discussion¶
Related Claims¶
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- The authors observed higher engagement, enthusiasm, and peer study-group use in the Kahoot group than in the control group — related
- Motivation, participation, encouragement, fun and interest rated high during the intervention; critical thinking more modest — related
- Participating staff held positive perceptions of Switch-on, reporting increased pupil confidence, motivation and interest in reading — related
- Students showed strong interest and full participation during marble-game lessons, per the authors' observations — related
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