Claims

Playing MATHERIAL improved math achievement

Claim · All claims
Evidence · 1 study · causal r2 · q2 · i2 medium
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Design limits · Es-Sajjade 2020: groups were assigned but students were analysed as independent (read from the study by two models, 2026-10-28)

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i2 Students who played MATHERIAL scored higher on the math test than controls (M = 29.3 vs M = 23.9), a medium-to-large effect (partial eta squared = 0.066). → Es-Sajjade 2020

Evidence

Es-Sajjade 2020

Es-Sajjade, A., & Paas, F. (2020). Educational theories and computer game design: lessons from an experiment in elementary mathematics education. Education Tech Research Dev. https://doi.org/10.1007/s11423-020-09799-w

q2 · i2 · causal · r2

Quasi-experiment with 227 fifth- and sixth-grade students in five Dutch schools; ANOVA showed a significant effect, F(1, 226) = 15.975, p < 0.0005, with "partial eta squared = 0.066".

"Consistent with the first hypothesis, students who played the MATHERIAL game scored higher on the math test (M = 29.3, SD = 11.6) than those who did not (M = 23.9, SD = 9.3)."

Discussion

Page metadata
Field Value
type claim
id matherial-improved-math-achievement
title Playing MATHERIAL improved math achievement
description Playing MATHERIAL improved math achievement
status review
evidence_strength moderate
newest_evidence 2020
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — es-sajjade-2020

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