Playing MATHERIAL did not affect time to complete the math test¶
Claim · All claims
Evidence · 1 study · causalr2·q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? ANOVA did not reveal any effect from the intervention on time needed to complete the math test (F(1, 226) = 3.175, p > 0.05). → Es-Sajjade 2020
Evidence¶
Es-Sajjade 2020¶
Es-Sajjade, A., & Paas, F. (2020). Educational theories and computer game design: lessons from an experiment in elementary mathematics education. Education Tech Research Dev. https://doi.org/10.1007/s11423-020-09799-w
q2 · i? · causal · r2
Time to complete the test was a secondary measure of achievement; no significant difference between experimental and control conditions.
"With regard to the time (in seconds) needed to complete the math test, an ANOVA did not reveal any effect from the intervention (F(1, 226) = 3.175, p > 0.05 (experimental condition, M = 1119, SD = 446, control condition, M = 1015, SD = 428)), and the effect size was small (partial eta squared = 0.014)."
Discussion¶
Related Claims¶
- Playing MATHERIAL did not affect motivation to learn math — related
- Playing MATHERIAL improved math achievement — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
matherial-no-test-time-effect |
title |
Playing MATHERIAL did not affect time to complete the math test |
description |
Playing MATHERIAL did not affect time to complete the math test |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2020 |
generated |
by process:wiki-ingest on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — es-sajjade-2020 |
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