Claims

Playing MATHERIAL did not affect time to complete the math test

Claim · All claims
Evidence · 1 study · causal r2 · q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? ANOVA did not reveal any effect from the intervention on time needed to complete the math test (F(1, 226) = 3.175, p > 0.05). → Es-Sajjade 2020

Evidence

Es-Sajjade 2020

Es-Sajjade, A., & Paas, F. (2020). Educational theories and computer game design: lessons from an experiment in elementary mathematics education. Education Tech Research Dev. https://doi.org/10.1007/s11423-020-09799-w

q2 · i? · causal · r2

Time to complete the test was a secondary measure of achievement; no significant difference between experimental and control conditions.

"With regard to the time (in seconds) needed to complete the math test, an ANOVA did not reveal any effect from the intervention (F(1, 226) = 3.175, p > 0.05 (experimental condition, M = 1119, SD = 446, control condition, M = 1015, SD = 428)), and the effect size was small (partial eta squared = 0.014)."

Discussion

Page metadata
Field Value
type claim
id matherial-no-test-time-effect
title Playing MATHERIAL did not affect time to complete the math test
description Playing MATHERIAL did not affect time to complete the math test
status review
evidence_strength moderate
newest_evidence 2020
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — es-sajjade-2020

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