Claims

Motivation, participation, encouragement, fun and interest rated high during the intervention; critical thinking more modest

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Dimension 3 observation ratings exceeded 60% good/excellent for fun, commitment, participation, interest and motivation, while critical thinking showed positive but modest values. → Sáez-López 2019

Evidence

Sáez-López 2019

Sáez-López, J.-M., Sevillano-García, M.-L., & Vazquez-Cano, E. (2019). The effect of programming on primary school students’ mathematical and scientific understanding: educational use of mBot. Education Tech Research Dev, 67, 1405–1425. https://doi.org/10.1007/s11423-019-09648-5

q2 · i? · causal · r1

Dimension 3 used participant observation with an estimation scale (no control comparison reported for these items). Fun reached 78.3% good/excellent; critical thinking only 29.5%.

"Values above 60% were obtained, and deemed to be ‘good’ or ‘excellent’, which was particularly positive with regard to the elements of fun, commitment, participation, interest and motivation for the students participating in the intervention (3.5, 3.6, 3.7 and 3.8)."

Discussion

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