Crossing a conceptual (mission) boundary significantly impairs the accuracy of temporal order memory in an interactive VR episodic memory task¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2025 · checked against its sources 2026-10-26 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Recency discrimination accuracy was significantly better when participants stayed within a mission boundary than when they crossed it (p = 0.04). → Yue Li 2025
Evidence¶
Yue Li 2025¶
Yue Li, Mikael Johansson & Andrey R. Nikolaev. (2025). Hierarchical event segmentation of episodic memory in virtual reality. npj Science of Learning. https://doi.org/10.1038/s41539-025-00321-6
q3 · i? · causal · r2
GLMM analysis (binomial logistic) of recency discrimination accuracy after a VR encoding session in which 26 adults acted as salespeople delivering objects to customers. Mean accuracy was 68.4% (SD = 10.2%); the model "indicat[ed] better memory when participants were within the mission than when they crossed the mission boundary".
"We found a significant main effect of crossing the mission boundary ( p = 0.04), indicating better memory when participants were within the mission than when they crossed the mission boundary."
Discussion¶
Learner Variables¶
- Long-Term Memory — outcome: instruction changes it
Related Claims¶
- Temporal order memory accuracy and confidence both increased significantly with block order across the six-block VR experiment — related
- Confidence in correct memory responses is higher when both spatial and mission boundaries are not crossed, with an interaction between the two boundary types — related
- With inter-object intervals held comparable, memory accuracy is significantly higher for the within-Mission/across-Spatial level than for the across-Mission/within-Spatial level — possibly the same claim (merge candidate)
- Crossing a spatial boundary shows no significant effect on temporal order memory accuracy, and no significant mission-by-spatial interaction, in the VR salesperson task — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
mission-boundary-crossing-impairs-vr-sequence-memory-accuracy |
title |
Crossing a conceptual (mission) boundary significantly impairs the accuracy of temporal order memory in an interactive VR episodic memory task |
description |
Crossing a conceptual (mission) boundary significantly impairs the accuracy of temporal order memory in an interactive VR episodic memory task |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2025 |
source_checked |
2026-10-26 |
generated |
by process:wiki-ingest on 2026-10-26 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — yue-li-2025 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.