Claims

Learning-motivation subdimensions each positively predict creativity

Claim · All claims
Evidence · 1 study · causal r2 · q2 · i2 medium
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i2 Attention (β = .311), relevance (β = .265), self-confidence (β = .297), and satisfaction (β = .160) each had a statistically positive effect on creativity (p < .001). → Chen 2023

Evidence

Chen 2023

Chen, T.-I., Lin, S.-K., & Chung, H.-C. (2023). Gamified educational robots lead an increase in motivation and creativity in STEM education. Journal of Baltic Science Education, 22(3), 427-438. https://doi.org/10.33225/jbse/23.22.427

q2 · i2 · causal · r2

Regression analysis of motivation subdimensions on creativity in the same study; the article prints β = 0.311, 0.265, 0.297, and 0.160, all p < .001, with R2 = .933. Satisfaction's β = .160 is the smallest standardized effect.

"Table 4 reveals notably positive effects among subdimensions of the motivation scale, such as attention, relevance, self-confidence, and satisfaction (β = 0.311; 0.265; 0.297; 0.160) and creativity."

Discussion

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