Claims

Adding a narrative theme to the Cache 17 game did not improve transfer posttest performance

Claim · All claims
Evidence · 1 study · causal r? · q2
Currency · newest study 2014 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Adding a narrative theme to an adventure game intended to teach how mechanical devices work did not improve posttest performance on a transfer test. → Mayer 2014

Evidence

Mayer 2014

Mayer, Richard E. (2014). Computer Games for Learning: An Evidence-Based Approach. The MIT Press. http://direct.mit.edu/books/monograph/4028/bookpreview-pdf/2362507

q2 · i? · causal · r?

Value-added study reported in the preface in which a narrative theme was added to the adventure game Cache 17, which teaches how mechanical devices work. The addition "did not improve posttest performance on a transfer test". No effect size is printed in the text.

"adding a narrative theme to an adventure game named Cache 17 intended to teach how mechanical devices work did not improve posttest performance on a transfer test"

Discussion

Page metadata
Field Value
type claim
id narrative-theme-cache17-no-transfer-gain
title Adding a narrative theme to the Cache 17 game did not improve transfer posttest performance
description Adding a narrative theme to the Cache 17 game did not improve transfer posttest performance
status review
evidence_strength weak
newest_evidence 2014
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — mayer-2014

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