Claims

Neither immersion nor interactivity produced significant effects on transfer measures

Claim · All claims
Evidence · 1 study · causal r3 · q3
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? There were no significant effects of immersion (VR vs. PC) or interactivity (congruent vs. incidental) on any of the transfer measures. → Klingenberg 2024

Evidence

Klingenberg 2024

Klingenberg, S., Bosse, R., Mayer, R. E., & Makransky, G. (2024). Does Embodiment in Virtual Reality Boost Learning Transfer? Testing an Immersion-Interactivity Framework. Educational Psychology Review. https://doi.org/10.1007/s10648-024-09956-0

q3 · i? · causal · r3

In the 2x2 experiment, the main outcome was a real-life transfer test in which students performed the serial dilution with concrete objects, rated on 22 items by two independent raters. The article reports "no significant effects of immersion or interactivity on any of the transfer measures"; no effect sizes are printed, so equivalence was not tested.

"However, there were no significant effects of immersion or interactivity on any of the transfer measures."

Discussion

Page metadata
Field Value
type claim
id no-immersion-interactivity-effect-on-transfer
title Neither immersion nor interactivity produced significant effects on transfer measures
description Neither immersion nor interactivity produced significant effects on transfer measures
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-21
trust unverified — no one has confirmed this page's content
sources 1 — klingenberg-2024

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