Claims

Learning in immersive VR produces higher self-reported presence, agency, location, body ownership, and embodied learning than learning via a PC screen

Claim · All claims
Evidence · 1 study · causal r? · q3
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Students in the VR conditions reported significantly higher presence, agency, location, body ownership, and embodied learning than students in the PC conditions. → Klingenberg 2024

Evidence

Klingenberg 2024

Klingenberg, S., Bosse, R., Mayer, R. E., & Makransky, G. (2024). Does Embodiment in Virtual Reality Boost Learning Transfer? Testing an Immersion-Interactivity Framework. Educational Psychology Review. https://doi.org/10.1007/s10648-024-09956-0

q3 · i? · causal · r?

In the 2x2 between-subjects experiment, 177 high school students learned a pipetting lesson in immersive VR (HMD) or on a PC screen. The article reports that VR conditions showed "significantly higher levels of presence, agency, location, body ownership, and embodied learning compared to participants in the PC conditions." No effect sizes are printed for these differences.

"Results demonstrated that students in the VR conditions experienced significantly higher levels of presence, agency, location, body ownership, and embodied learning compared to participants in the PC conditions."

Discussion

Page metadata
Field Value
type claim
id vr-higher-presence-agency-embodied-learning-than-pc
title Learning in immersive VR produces higher self-reported presence, agency, location, body ownership, and embodied learning than learning via a PC screen
description Learning in immersive VR produces higher self-reported presence, agency, location, body ownership, and embodied learning than learning via a PC screen
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-21
trust unverified — no one has confirmed this page's content
sources 1 — klingenberg-2024

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