Claims

Final exam scores were significantly higher for the game-based homework session (t = -2.5559, p = 0.0168)

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2011 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The final exam mean was 75.63 for the game-based session versus 66.22 for the traditional session, with a t-test p-value of 0.0168. → Huang and Hsu 2011

Evidence

Huang and Hsu 2011

Chin-Wen Huang, Chun-Pin Hsu. (2011). Using Online Games To Teach Personal Finance Concepts. American Journal of Business Education – December 2011 Volume 4, Number 12. https://eric.ed.gov/?id=EJ1056617

q2 · i? · causal · r1

t-Test results reported in Table 2 for the two-session comparison (22 students per session). The article reports the final exam difference as "statistically significant at 99% for the midterm and 98% for the final exam"; Table 2 prints t = -2.5559, p = 0.0168 for the final.

"The incremental difference between the sessions of the average scores on the midterm and final scores, according to t-test results, was statistically significant at 99% for the midterm and 98% for the final exam."

Discussion

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