Claims

53% of experimental students considered themselves sufficient at describing terms, most often citing ability of expressing

Claim · All claims
Evidence · 1 study · causal r2 · q2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? 53.0% (f: 17) of experimental students considered themselves sufficient during the game; among sufficient students the most cited reason was ability of expressing (22.9%), while insufficient students cited inability to associate (17.1%) and lack of self-confidence (14.3%). → Akkuzu 2016

Evidence

Akkuzu 2016

Akkuzu, N. & Uyulgan, M.A. (2016). How to Improve Students' Comprehension concerning the Major Terms of Functional Groups?--In the Experiment of OrCheTaboo Game. International Journal of Higher Education, 5(2). https://doi.org/10.5430/ijhe.v5n2p196

q2 · i? · causal · r2

Interview question on perceived sufficiency, analyzed in categories (Table 9). The article states the game is effective on students' developing their chemistry language, since expressing ability was the leading reason given by students who felt sufficient.

"When the answers were given to the question “Do you consider yourself sufficient during the game OrCheTaboo while describing the term?” by the experimental group students, we found out that 53.0% (f: 17) of them consider themselves sufficient"

Discussion

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