Claims

Peer feedback exposed rigidity and techno-centricity in early storyboard designs

Claim · All claims
Evidence · 1 study · design r2 · q1
Currency · newest study 2008 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q1 i? When storyboards were shared with peers, feedback revealed that the interface design embodied learning scenarios rigidly and lacked flexibility, prompting a return to abstraction. → Jones 2008

Evidence

Jones 2008

Jones, I. (2008). Storyboarding: A method for bootstrapping the design of computer-based educational tasks. https://doi.org/10.1016/j.compedu.2008.01.002

q1 · i? · design · r2

Qualitative reflection on the evolutionary development of the task: problems "became apparent when the storyboards were shared with peers", exposing rigidity arising from technological attempts to assist learners with translating natural language into formal notation.

"These problems became apparent when the storyboards were shared with peers and presented at seminars. The interface design embodied the anticipated learning scenarios in a rather rigid manner and so lacked the flexibility to accommodate much variation."

Discussion

Page metadata
Field Value
type claim
id peer-feedback-exposed-interface-rigidity
title Peer feedback exposed rigidity and techno-centricity in early storyboard designs
description Peer feedback exposed rigidity and techno-centricity in early storyboard designs
status review
evidence_strength moderate
newest_evidence 2008
generated by process:wiki-ingest on 2026-10-30
trust unverified — no one has confirmed this page's content
sources 1 — jones-2008

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