Claims

Switching from strategy building to puzzle solving overcame the implementation impasse

Claim · All claims
Evidence · 1 study · design r2 · q1
Currency · newest study 2008 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q1 i? During test-plan use of the storyboards, the impasse of inputting implicit partitions and commutations was overcome by switching to puzzles in which children use provided equalities to transform an arithmetical sum into its answer. → Jones 2008

Evidence

Jones 2008

Jones, I. (2008). Storyboarding: A method for bootstrapping the design of computer-based educational tasks. https://doi.org/10.1016/j.compedu.2008.01.002

q1 · i? · design · r2

Report from the towards-piloting section: storyboards were used as test plans, and attempts to program addition strategies from the National Curriculum in Action website revealed the impasse, resolved by the switch to puzzle solving.

"The impasse was finally overcome by switching things around: instead of children building on their existing explanations, they would attempt to solve provided puzzles that appealed to their existing explanations."

Discussion

Page metadata
Field Value
type claim
id puzzle-solving-overcame-implementation-impasse
title Switching from strategy building to puzzle solving overcame the implementation impasse
description Switching from strategy building to puzzle solving overcame the implementation impasse
status review
evidence_strength moderate
newest_evidence 2008
generated by process:wiki-ingest on 2026-10-30
trust unverified — no one has confirmed this page's content
sources 1 — jones-2008

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