Perceived immersive, interactive, and distributed affordances are each positively associated with a distinct lacquer-painting imagery characteristic in cross-sectional survey data¶
Claim · All claims
Evidence · 1 study · associationalr2·q2·i1small
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i1 Perceived immersive affordance is positively associated with sensible scene (β = 0.45, p < 0.001). → Liu Yuanyuan 2026
q2 i1 Perceived interactive affordance is positively associated with imaginable atmosphere (β = 0.42, p < 0.001). → Liu Yuanyuan 2026
q2 i1 Perceived distributed affordance is positively associated with virtual-real imagination (β = 0.39, p < 0.001). → Liu Yuanyuan 2026
Evidence¶
Liu Yuanyuan 2026¶
Liu Yuanyuan. (2026). Audience attitudes and aesthetic perception of digitally empowered contemporary lacquer painting: a survey-based technology-imagery-perception model. Frontiers in Psychology. https://doi.org/10.3389/fpsyg.2026.1866076
q2 · i1 · associational · r2
Multiple regression (forced-entry, gender and education as controls) on 425 valid questionnaires; all three affordance-to-imagery models significant at p < 0.001 with adjusted R2 of 0.31, 0.29, and 0.27, supporting H1–H3 as "positively associated" adjusted associations rather than causal effects.
"Perceived immersive affordance was positively associated with sensible scene (β = 0.45, t = 8.23, p < 0.001; adjusted R2 = 0.31), perceived interactive affordance with imaginable atmosphere (β = 0.42, t = 7.65, p < 0.001; adjusted R2 = 0.29), and perceived distributed affordance with virtual-real imagination (β = 0.39, t = 6.98, p < 0.001; adjusted R2 = 0.27)."
Discussion¶
Related Claims¶
- Lacquer-painting imagery characteristics are positively associated with aesthetic responses: sensible scene with emotional resonance, imaginable atmosphere with cognitive evaluation, and virtual-real imagination with behavioral intention — related
- Sensible scene shows a statistically distinguishable serial indirect association with behavioral intention through emotional resonance and cognitive evaluation in a constrained bootstrap model — related
- Immersive technologies such as virtual reality should reinforce, not substitute, the original educational action — related
- Language must also be subjective, emotional, inspirational, and aesthetic, so teachers should employ both the method of fact and the method of imagination — related
- User engagement with GAI tools is filtered through imagined affordances rather than direct encounter with software functionalities — related
- Technology acceptance conditions the virtual-real-imagination–behavioral-intention association, which is stronger at higher reported technology acceptance — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
perceived-digital-affordances-associated-with-lacquer-imagery-characteristics |
title |
Perceived immersive, interactive, and distributed affordances are each positively associated with a distinct lacquer-painting imagery characteristic in cross-sectional survey data |
description |
Perceived immersive, interactive, and distributed affordances are each positively associated with a distinct lacquer-painting imagery characteristic in cross-sectional survey data |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-09-25 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — liu-yuanyuan-2026 |
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