Pokémon Go play is associated with improved social well-being, belonging, and connection, and reduced anxiety about leaving the house¶
Claim · All claims
Evidence · 1 study · reviewr3·q2
Currency · no dated study recorded · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Eleven studies report improved social well-being, belonging, or connection through Pokémon Go, including better connections with peers compared to non-players. → Kurt Squire 2023
Evidence¶
Kurt Squire 2023¶
Kurt Squire, Garrison Wells, Maria J. Anderson-Coto, and Constance Steinkuehler. 2023. Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis. ACM Games: Research and Practice, Volume 1, Issue 2, Article 14. https://doi.org/10.1145/3594534
q2 · i? · review · r3
The review's synthesis of Pokémon Go research reports that eleven studies found improved social well-being, belonging, or connection, with better peer connections than non-players, and decreased anxieties about leaving the house and interacting with strangers. No effect size is printed.
"Elevenstudies reportimprovedsocialwell-being,belonging,orconnectionthrough PokémonGo,includingbetter connectionswithpeerscomparedtothosewhodidnotplay"
Discussion¶
Related Claims¶
- Casual games yield social and emotional benefits when sought for those purposes, played mindfully, and used within robust social contexts, but negative effects in other contexts — a broader claim this one bears on
- Pokémon Go increases physical activity for otherwise sedentary players, but gains do not persist after play ends and do not exceed active non-players — related
- Positive learning communities and collaborative social interaction drive learning — a broader claim this one bears on
- Youth focus groups surfaced four key digital well-being challenge themes: addiction and compulsive use, impact on thinking, effects on social skills, and effects on mental health — related
- Positive teacher–student relationships are associated with greater student engagement and, more weakly, with achievement — a broader claim this one bears on
- Students with belonging, purpose, collaboration, goal-setting, and perseverance skills alongside academic knowledge are more likely to reach their full potential — a broader claim this one bears on
- Casual games show promise for mitigating anxiety, depression, stress, and low mood across the range of mental health issues examined — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
pokemon-go-social-wellbeing-benefits |
title |
Pokémon Go play is associated with improved social well-being, belonging, and connection, and reduced anxiety about leaving the house |
description |
Pokémon Go play is associated with improved social well-being, belonging, and connection, and reduced anxiety about leaving the house |
status |
review |
evidence_strength |
moderate |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kurt-squire-2023 |
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