Pokémon Go increases physical activity for otherwise sedentary players, but gains do not persist after play ends and do not exceed active non-players¶
Claim · All claims
Evidence · 1 study · reviewr3·q2
Currency · no dated study recorded · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Playing Pokémon Go can increase activity when used by otherwise sedentary people for exercise, but it should not replace dedicated physical activity. → Kurt Squire 2023
Evidence¶
Kurt Squire 2023¶
Kurt Squire, Garrison Wells, Maria J. Anderson-Coto, and Constance Steinkuehler. 2023. Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis. ACM Games: Research and Practice, Volume 1, Issue 2, Article 14. https://doi.org/10.1145/3594534
q2 · i? · review · r3
The review's synthesis of 36 Pokémon Go studies with a combined sample of 38,724 participants reports that gameplay benefits sedentary individuals but "did not increase activity for already active players" and exercise did not persist after play ended. No effect size is printed.
"Thus, playingPokémon Gocan increase activity when it is used by otherwise sedentary people for the purposes of exercise, but it ought not replace more dedicated physical activity."
Discussion¶
Related Claims¶
- Pokémon Go play is associated with improved social well-being, belonging, and connection, and reduced anxiety about leaving the house — related
- The three physical activity indicators (active play, family/peers time, sedentary behavior) are all intercorrelated, with weak sedentary-behavior links — related
- Girls in Playworks schools were less likely to be sedentary and more likely to engage in jumping, tag, and playground games during recess — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
pokemon-go-activity-sedentary-nonpersistent |
title |
Pokémon Go increases physical activity for otherwise sedentary players, but gains do not persist after play ends and do not exceed active non-players |
description |
Pokémon Go increases physical activity for otherwise sedentary players, but gains do not persist after play ends and do not exceed active non-players |
status |
review |
evidence_strength |
moderate |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kurt-squire-2023 |
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