Pre-game competence interacts with learning condition in predicting post-game competence¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? With pre-game competence as a covariate, the product of pre-game competence and learning condition significantly predicts post-game competence, indicating an interaction effect. → Tung Nhu Nguyen 2015
Evidence¶
Tung Nhu Nguyen 2015¶
Tung Nhu Nguyen. (2015). Motivational Effect of Web-Based Simulation Game in Teaching Operations Management. Journal of Education and Training Studies, 3(2). https://doi.org/10.11114/jets.v3i2.565
q2 · i? · causal · r1
ANCOVA interaction test reported in the results section for post-game competence among the 53 students; the article reports the product term as significant with the printed statistic F(5.620) = 0.022 < 0.05 and no effect size.
"However, with pre-game competence as a covariate, the product of pre-game competence and learning condition is also significant (F(5.620) = 0.022 < 0.05), meaning that an interaction effect exists between these two variables."
Discussion¶
Related Claims¶
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