Claims

Playing a web-based simulation game produces significantly higher deep-learning strategy use than no-game conventional teaching, controlling for pre-game strategy use

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In a quasi-experiment with 53 students, the game condition scored significantly higher on post-game deep-learning strategy use than the no-game condition (p = 0.027). → Tung Nhu Nguyen 2015

Evidence

Tung Nhu Nguyen 2015

Tung Nhu Nguyen. (2015). Motivational Effect of Web-Based Simulation Game in Teaching Operations Management. Journal of Education and Training Studies, 3(2). https://doi.org/10.11114/jets.v3i2.565

q2 · i? · causal · r1

ANCOVA of 53 students (29 game, 24 no-game) with post-game deep-learning strategy score as dependent variable and pre-game strategy score as covariate; condition effect significant at "p = 0.027 < 0.05", favoring the game condition. No effect size is printed in the quoted result sentence.

"Table 3 shows that there is a sign ificant difference in mean scores for strategy use between the two condition groups (p = 0.027 < 0.05). The higher mean score is in favor of game condition (Table 2)."

Discussion

Learner Variables

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